![]() While I still greatly enjoyed my time playing through Quake’s legendary campaign again, I couldn’t help but wonder if some of it may not have been due to my love of the game from such an early age. David explains this more in his portion of the review, and I completely agree with his complaints. I love tackling a good challenge, but in Quake many times you will die, especially on higher difficulty levels, if you haven’t memorized the enemy layout. That said, the years have not been as kind to Quake’s level design, particularly in its enemy placement which seems downright unfair by today’s standards. The game runs at a smooth framerate, never once stuttering or slowing down when players are bombarded by enemies, and feels just as good to play as it did upon release. Thankfully, the core Quake experience is still as fast, hard, and brutal as ever. ![]() After the extreme advances in multiplayer since Quake’s original launch, it is hard to bring back the fun that came from Quake’s multiplayer so many years ago. While fun for a few matches, there is no reward system, no leveling up, no reason to come back aside from attempting to survive as long as possible. While Quake’s campaign remains untarnished by age, Quake’s multiplayer, by today’s standards, is almost unbearably barebones. That said, if you didn’t grow up participating in its fierce multiplayer matches and attempting to survive its tough-as-nails harder difficulties, you may very well be unimpressed by a few admittedly outdated gameplay ideas. I won’t bother reviewing Quake itself here, as it is a videogame most people have played, loved, and have nostalgia for, and as such already have strong opinions about. In many ways, Quake still holds up – showing that great design and gameplay will always outshine any new advancements in technology. Quake, like Doom, laid the foundation for FPS as we know them. Quake expert Richard Allen and Quake newbie David Flynn provide their experiences with the newly released port on PlayStation. The game essentially invented esports as we now know them and established a thriving online community while providing a meaty single player campaign across four episodes. When it comes to first person shooters, Quake is just as important to the genre’s history as Doom, Wolfenstein, or Halo.
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